A. Cauquelin, At the Edge of Possible Worlds - Philosophy, Anthropology and Ideas

French Literature Reviews - 2026

A. Cauquelin, At the Edge of Possible Worlds
Philosophy, Anthropology and Ideas

Anne Cauquelin

At the Edge of Possible Worlds

P.U.F.

Coll. Quadrige Essais Débats

2010

202 p.

ISBN : 978-2-13-058235-9

12 euros

Publisher's overview:

The philosophies of ancient Greece asserted that the world is one. In this world, the earth is the center and man, superior to all other living beings, holds the preeminent place. There was no question of a plurality of worlds, except for a few highly unorthodox philosophers who ended up burned at the stake. The desire for other worlds eventually found roundabout expressions, such as evoking the existence of possible worlds… What kind of worlds are these, where can they be found, and are they habitable? This is the question this book seeks to answer. After exploring the possibility that art "opens up a world," according to the well-known formula, or that the cyberworld is genuinely another world, the author puts forward the hypothesis not only of the existence, but of the reality of possible worlds, and examines the practical consequences of such a proposition.

Table of Contents

Foreword

PART ONE — ON THE EXISTENCE OF WORLDS

Chapter I. The Aristotelian Model

Heavens, a World: Our Sublunar Condition

Arguments for a Single World

Alternative Versions

Chapter II. The Fragmentation of the World

A Few Steps into Infinity: A Space for the Innumerable

Chapter III. The Universe of Possible Worlds

The Infinity of Worlds

Returning to the Single World

A Science of Confused Perceptions: Aesthetics

PART TWO — ART AND ALTERNATE WORLDS

Chapter I. From the "Real" World to the World of Art

A Phenomenology

The Open, the Opening

Horizon and Transcendence, Phenomenological Version

Behind the Horizon?

Chapter II. The Possible Considered as One of the Fine Arts

From Allography to Transcendence

Chapter III. Art as an Alibi

Poetics of Multiplicity and Multiverse Theory

PART THREE — ALTERNATE WORLDS AND ONTOLOGIES

Chapter I. Displaced Ontologies

Ontology vs. Ontologies

Regional Ontologies

An Ontology of the Third Kind

The Question of Dwelling and Background Ontology

Reality as Transcendence

Chapter II. Games, Avatars, and Persistent Worlds

Narrative Fictions, Games, and the Magic Circle

Limited Games and Persistent Worlds

Inhabiting Second Life: Avatars

Final and Fragmentary Notes Concerning Second Worlds

Chapter III. Reality, Concrete Utopia

Genres of Utopia

Ernst Bloch's Concrete Utopia

Questions of Reality and Background

Modal Practices

Games and Art: Necessary Alibis

Clarification on the Choice of Title

Anne Cauquelin, philosopher and editor-in-chief of the Nouvelle Revue d'Esthétique, is the author of numerous works translated into several languages. Her career is punctuated by catalogue essays, journal articles, and lectures. Her works published by PUF include L'invention du paysage (Plon, 1989, repr. "Quadrige" 2000), Le site et le paysage ("Quadrige", 2002, 2nd ed. 2007), and Fréquenter les incorporels ("Lignes d'art", 2006).

Rooted in contemporary philosophy and aesthetics, this work examines how human thought shifted from the ancient model of a single, geocentric universe toward the acceptance of plural realities. Anne Cauquelin traces this intellectual trajectory from classical philosophy through the fragmentation of the cosmos to modern digital and artistic environments. By engaging with concepts of ontology and perception, the author investigates how human imagination constructs alternative spaces that challenge traditional definitions of reality, inviting readers to reconsider the boundaries between the actual and the possible in an increasingly interconnected and mediated universe.

The book will prove particularly valuable to students and scholars of philosophy, aesthetics, and cultural theory seeking to understand how contemporary media, virtual environments like Second Life, and artistic practices redefine our dwelling spaces. By bridging traditional ontological questions with modern phenomena such as digital avatars, video games, and cyberworlds, Cauquelin offers a structured inquiry into the status of second worlds. It serves as an accessible yet rigorous guide for readers interested in the philosophical implications of art, narrative fiction, and utopian thought in shaping human perception today.